3.0.1


For Players

  • You can now offer rematches and draws after a game.,
  • Trap Cards that Summon themselves as Monsters will automatically gain their stats when placed in a monster zone.,
  • Added more context menu buttons, and the existing ones have been color-coded & moved around to make them more accessible.,
  • Text inputs will automatically select themselves, making them more fluid to use.,
  • Added a duel chat, for text. But it’s still strongly recommended that you use voice chat for duels!,
  • Improved the duel ui overall.,
  • After using an ‘effect’ in the context menu, face-down cards will be flipped face-up.,
  • Added several new animations and sound effects. Updated several older animations and sound effects.,
  • Added timestamps to the log (which is still in development).,
  • Added a way to reveal your hand, and the top 1-5 cards of your deck ,
  • It’s now possible to resolve eg Spyral Gear Drone in the simulator.,
  • When Summoning a Token, you can choose which art to use.,
  • Also, you can choose to summon up to 5 tokens all at once - useful for when flipping scapegoat.,
  • Also also, tokens will automatically gain their stats when Summoned.,
  • Also also also, tokens will Summon themselves in the correct position (EG, sheep tokens in def, rose tokens in atk),
  • The game can calculate some LP damage for you ,
  • eg, you can click a button to take all of your opponent’s attacks.,
  • You can submit eg ‘2400-1000’ when taking LP damage. The game will calculate this for you (in this case, it’d result in you losing 1400 lp).

For Campaign Creators

  • You can add a ‘DEFAULT’ branch to fork events. If the last fork is called DEFAULT, and there were no matches above it, then the DEFAULT fork will be triggered.,
  • You can now add ‘Tags’ in the same way that you can add rarities to cards. Tagged cards can be referenced by pick and pack events.,
  • In text events, you can now add colors, bold text, helpful tooltip menus, etc.,
  • More card frame options have been added. in addition to series-10 and rush-duel (which were already possible), you can now add frames from series 1,2,3, 6.,
  • You can now set startingLP in settings.json.,
  • You can now use complex pack structures, eg name,name],{name: 3}] to pool events.

Bug Fixes

  • Reworked much of how packs work internally ,
  • Fixed many bugs involving all the pick/pack Attributes. Some of these bugs have been in the game for a very long time, so please ensure that your custom campaigns are not affected.,
  • Fixed a bug involving moving opponent’s cards to their gy/banished/etc when under your control.,
  • Fixed a visual bug involving the ‘x’ on the duel screen when viewing 60 card decks.,
  • Fixed a visual bug where the end screen video would leave some cards unsorted.,
  • Fixed several visual bugs involving the movement of cards to the main, extra, gy, and banishment.,
  • Fixed several visual bugs involving opponent’s banished monsters returning to the field.,
  • Fixed several visual bugs involving opponent’s set monsters.,
  • Fixed a bug involving card duplication in the deckbuilder,
  • Fixed a bug involving the card dupe event,
  • Fixed a bug involving illegal LP values,
  • Many, many more minor bug fixes

Files

DungeonDuelMonsters-win32-x64.zip 263 MB
5 hours ago
DungeonDuelMonsters-linux-x64.zip 229 MB
5 hours ago

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Comments

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(+1)

Cool patch! keep it up 👍