3.0.1
Dungeon Duel Monsters » Devlog
For Players
- You can now offer rematches and draws after a game.,
- Trap Cards that Summon themselves as Monsters will automatically gain their stats when placed in a monster zone.,
- Added more context menu buttons, and the existing ones have been color-coded & moved around to make them more accessible.,
- Text inputs will automatically select themselves, making them more fluid to use.,
- Added a duel chat, for text. But it’s still strongly recommended that you use voice chat for duels!,
- Improved the duel ui overall.,
- After using an ‘effect’ in the context menu, face-down cards will be flipped face-up.,
- Added several new animations and sound effects. Updated several older animations and sound effects.,
- Added timestamps to the log (which is still in development).,
- Added a way to reveal your hand, and the top 1-5 cards of your deck ,
- It’s now possible to resolve eg Spyral Gear Drone in the simulator.,
- When Summoning a Token, you can choose which art to use.,
- Also, you can choose to summon up to 5 tokens all at once - useful for when flipping scapegoat.,
- Also also, tokens will automatically gain their stats when Summoned.,
- Also also also, tokens will Summon themselves in the correct position (EG, sheep tokens in def, rose tokens in atk),
- The game can calculate some LP damage for you ,
- eg, you can click a button to take all of your opponent’s attacks.,
- You can submit eg ‘2400-1000’ when taking LP damage. The game will calculate this for you (in this case, it’d result in you losing 1400 lp).
For Campaign Creators
- You can add a ‘DEFAULT’ branch to fork events. If the last fork is called DEFAULT, and there were no matches above it, then the DEFAULT fork will be triggered.,
- You can now add ‘Tags’ in the same way that you can add rarities to cards. Tagged cards can be referenced by pick and pack events.,
- In text events, you can now add colors, bold text, helpful tooltip menus, etc.,
- More card frame options have been added. in addition to series-10 and rush-duel (which were already possible), you can now add frames from series 1,2,3, 6.,
- You can now set startingLP in settings.json.,
- You can now use complex pack structures, eg name,name],{name: 3}] to pool events.
Bug Fixes
- Reworked much of how packs work internally ,
- Fixed many bugs involving all the pick/pack Attributes. Some of these bugs have been in the game for a very long time, so please ensure that your custom campaigns are not affected.,
- Fixed a bug involving moving opponent’s cards to their gy/banished/etc when under your control.,
- Fixed a visual bug involving the ‘x’ on the duel screen when viewing 60 card decks.,
- Fixed a visual bug where the end screen video would leave some cards unsorted.,
- Fixed several visual bugs involving the movement of cards to the main, extra, gy, and banishment.,
- Fixed several visual bugs involving opponent’s banished monsters returning to the field.,
- Fixed several visual bugs involving opponent’s set monsters.,
- Fixed a bug involving card duplication in the deckbuilder,
- Fixed a bug involving the card dupe event,
- Fixed a bug involving illegal LP values,
- Many, many more minor bug fixes
Files
DungeonDuelMonsters-win32-x64.zip 263 MB
5 hours ago
DungeonDuelMonsters-linux-x64.zip 229 MB
5 hours ago
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Comments
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Cool patch! keep it up 👍