2.0.4


2.0.4 changelog

For players

  • Upon completion of a campaign, you’re now able to download a gif showing your deck’s progression through the campaign!

  • Added a settings option to increase text size in the deckbuilder

  • Added a settings option to use locally saved card images (in case of connection issues)

  • Added an settings option to turn off DB styles (makes it easier to run the game on potato pc).

  • Improved deckbuilder UI

  • Improved settings UI

  • Optimised the code so to make anything involving cards run faster.

  • Added error handling for incorrect campaign extraction.

  • Fixed an issue regarding DB deck importing (was super annoying!)

  • Fixed a bug where link monsters would display incorrectly

  • Fixed a bug where item names would display incorrectly

  • Fixed a bug where deckbuilder ui would display incorrectly

  • Fixed a bug causing the end screens to crash

  • Fixed many other minor bugs.

  • All previous official campaigns have been updated with various improvements

For campaign creators

  • Added error handling for incorrect card names
  • Added a “Gate” mechanic, where players need to destroy their own cards. Gates can be configured to destroy certain cards you own, or you can configure them to let the dungeon master rifle through your deck and pick x cards to destroy. Each option can have its own event chain.

Files

DungeonDuelMonsters-win32-x64.zip 113 MB
May 17, 2024
DungeonDuelMonsters-linux-x64.zip 107 MB
May 17, 2024
DungeonDuelMonsters-darwin-x64.zip 174 MB
May 17, 2024
DungeonDuelMonsters-darwin-arm64.zip 160 MB
May 17, 2024

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