2.1.0
2.1.0 changelog
Big update! Many bug fixes, improvements, and importantly, campaign auto-updating!
For players
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Improved the duelingbook part of the app – Added error handling for deck importing and hosting – Duels now display better-formatted card text (toggleable in settings) – Everything looks fancier and is generally less buggy – Card images are now larger so you can appreciate the art more – Fixed the infamous (“db glitching out aah” bug)
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Improved UI & QOL – Everything looks fancier. – Hovering over a tuner in a pack will highlight it. – Improved the little-known deckbuilder search function (try it!). – Added a hotkey: Pressing <tab> in deckbuilder highlights search. – Added a hotkey: Pressing <esc> in a camapign toggles the deckbuilder. – Changed how dupe:main events work regarding illegal maindecks.
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Added update-checking and campaign auto-update – Campaigns (but not the app itself) can now auto-update. – If a new version of the app is available, it’ll notify you). – You can now receive messages from me, if something super important comes up
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Added many Settings options: – Added a main menu button to open your campaigns folder. – Added a settings option to force-reload duelingbook. – Added a settings option to go fullscreen. – Added a settings option to go change deckbuilder font size. – Added a settings option for German, Italian, Portuguese, French, Spanish, Korean, and Japanese (card text will be translated across duelingbook as well).
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Added many Dungeon Master settings and features – You can now edit your deck before games – You can now see your items before games – Added a lot of useful tooltips giving you information about how to play the Dungeon Master mode
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Many, many bug fixes, including: – merged ARM and x86 mac versions into 1 download (Thank you Quinning!!) – Fixed the notorious “card images won’t load bug” – A bunch of bugs involving buttons when in DM mode – Fixed a bug involving duel spirits killing themselves/not going away – Fixed a bug involving card art rendering in the deckbuilder. – Fixed a bug involving “name sharing” cards like Harpie Lady and Umi. – fixed a bug where previous campaigns would appear in end phase gif. – Fixed a bug involving audio in various events. – fixed a bug where dupe events wouldn’t show card information. – many more minor bugfixes (oh so many)
For campaign creators
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Made swap events better – You can now use
"trades": [{"cardname":"cardname"}]
–trades
is likelist
, with some differences. Mostly, it allows you to have multiple trades for the same card. I could trade my Sangan for Kuriboh or for Waboku (or both, if I have 2 Sangan). – You can randomly generate a list oftrades
by usingshowLimit
. The list intrades
is shuffled at the start of the event, and only the amount shown byshowLimit
are shown. – Cards are updated while trading; you can trade “though” other cards. –limit
still works like before, but should be considered deprecated. –list
still works like before, but should be considered deprecated. – Text of cards on swap events is now easier to read, and scrollable. -
Made text events better – Lots of changes, please read the doumentation – Added many new ways of using text events – Added many new animations and effects – You no longer have to use 1920x1080 images – Text events in general are shorter to write
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New event: “choice”, please read the doumentation – Lets you branch paths based on images the user clicks on
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New event: “vars”, please read the doumentation – This lets you save local variables to be reference by “fork”
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New event: “fork”, please read the doumentation – uses the local variables from “vars” to let you display different stuff depending on the variables
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New event: “rand”, please read the doumentation – Lets you trigger events randomly from a predetermined list
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New attribute for card-getting events: “removeRedundant”:boolean – If true, cards which are “not relevant” (say, you have 3 copies already) or the event will not appear.
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New attribute for pack/pick events: “enforceHighland”:boolean – If true, the pick/pack will never display more than 1 of each card.
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New option in settings.json: “dungeonMasterMessage”:“String” – You can set instuctions for the dungeon master. – “ydke” attribute for “duel” events has been removed (this creates compatibility issues with old campaigns). Instead, use “card”:[] to specify the cards that the DM has access to. – You can also set “dungeonMasterMode”: true: This is now the only way to make a campaign a PvDM campaign
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